Splash Bash is a game concept project I designed, most of the workload has been done in #Blender, and to add a little bit of flavor to the project I did some work on it on After Effects. Hope you enjoy it, I will upload level maps and gameplays later on too, hopefully. Rendered on @conciergerender
Some Maximo animations have been used.
This fun project have been executed in Blender, with the notion of any assets will be useable in Unreal engine. I have separated the project into two different part before approaching it, the main menu and the water park. The idea for the main menu was to put our character and his beloved tube in an exotic set and lighting with some idle and laid back (!) animation for them.
The whole menu sets in one scene with the character placed in 4 different location running it's looping animation, intro, main menu, store, and the start. I would dive deeper into our character design and modeling, plus the water park down below.